Tuesday, 19 June 2018

Final Project - Complete

https://drive.google.com/drive/folders/1I49LATBFqoLHBSRNSEcyRlyDJBAL4Ca-

For this project I have done is many things with creativity. The first level/floor was simple is that There is lava that shows the the lava is bad and there is platforms to show how to get over it. The next level is showing how there are enemies and to deal with it to jump over it.The other part is the power up if the player trys to jump to the next level they find out they can't not unless they are using the powerup and also dodging the enemies.The Last floor is a combined version of Both the other floors were teaching the player and now put them to the test with lava and enemies.


15 - On the Level design compared to the links i have sent

15 - The creativity of all of the level

10 - Gameplay

Wednesday, 30 May 2018

Project

Day 1 (May 30,2018)
I have finished on the first link of the tutorial and finish project proposal
Day 2 (June 1,2018)
Since i finished the first part of the tutorial early i spend the time to expand and room and messed around the controls
June 5,2018
I have finish the Powerup but i still need to finish a few things
June 7
I have worked on the Enemies almost done
June 11
I finished on the enemies and have started on creating on the level design now and how i want to do this
June 13
I have started to build the level the way i want and finish A block that win the game

Final Project Proposal

  • An overview of your project. What are you learning about? What will you be submitting when you're done?
  • Links to the resources you intend to use.
  • A description of how you foresee adding in your own ideas.
  • The main steps in completing your project (maybe around 4-5?).
  • A timeline explaining how many classes you expect to spend on each main step of your project. See the images below for a May-June calendar showing how many classes you have to complete your project:


I am learning how to make a platforming game 
What I'm planning on a simple platforming with pit holes and go to the goals change where enemies spawn make more enemies change the speeds on self/enemies,maybe the layout,change the power up effetcs
So after I finish this proposal i am going to start on working on the first link which is Game Maker Platformer Tutorial as much as I can (7 Days left) and work on it another day and then work the second link 1-2 classes.The third link can finish in about a day same with the last day and the remaining days to fix anything.

Thursday, 24 May 2018

Catch the Clown

https://drive.google.com/drive/folders/1I49LATBFqoLHBSRNSEcyRlyDJBAL4Ca-

What difficulties did you have?
I had no problems.

GameMaker - Asteroids Part C

https://drive.google.com/drive/folders/1I49LATBFqoLHBSRNSEcyRlyDJBAL4Ca-

- What difficulties did you have? 

- How did you solve them?

- What did you change in your game to make it unique? How do these changes affect gameplay?


I have difficulties with the game restarting

I can solved by looking at the youtube comments

I changed the color of some of the stuff

Monday, 30 April 2018

Wednesday, 14 February 2018

Indie Game - The Movie

  1. What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made?                                                                                                         The differences between Independent games and "big games" are that independent games are more personal and more freedom and that there are more people working on "big games"
  2. What are some of the difficulties the developers in the film had to overcome?                                                 Some of the difficulties are the stress over taking their life.Real life problems.Lack of resources.
  3. What do you think you would like about working on an indie (independent) game? What do you think you might not like?                                                                                                                                                What a plus side on working on an indie game is the freedom you can have on making your game. The downside on working on an indie game is that there is only a few people working on it more stress out.
  4. What is some advice you could offer to someone who is trying to create their own game, based on what you learned in the film?                                                                                                                                    Take your time on the game. Don't be stressed out about it. Keep an balance on working on the game and real life.
  5. For the developers, what is the best part of completing the creation of a game?                                          Just seeing people enjoy your creation.

Thursday, 21 December 2017

https://scratch.mit.edu/projects/193935852/
  1. What difficulties did you have with programming this game? How did you fix them? Be specific.                 The problems i had were making the first trap in level one disappear in level 1 and making my character jump. I fixed it by looking forward  tutorial and hiding the first trap.
  2. If you used tutorials or another person's scratch project for reference, tell me what changes did you make to YOUR project?                                                                                                                                              The changes i made is what traps i putted it to send it back to the start.
  3. What feedback did your beta testers have for you and how did you implement their suggestions?                The feedback is that to make the character less float I change the gravity.
  4. What would you improve with your game? What would be the next steps with your game if you had more time?                                                                                                                                                                I would improve the game by adding more levels,traps and more like how high he will jump.